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Find our more about Plural - https://www.plural.sh/ A quick look at the coding standards and architecture of the 1999 game hit Quake 3. š¬ Topics: - Unified event queue architecture - Deterministic input event journaling - Portable sandboxed virtual machine - Authoritative client-server networking model - Layered bot artificial intelligence š„ Join the community https://www.youtube.com/channel/UCXzw-OdotBUcNA9yhuYQBwA/join -
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