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The code behind Quake 3 is insane

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  • description: Find our more about Plural - https://www.plural.sh/ A quick look at the coding standards and architecture of the 1999 game hit Quake 3. šŸ’¬ Topics: - Unified event queue architecture - Deterministic input event journaling - Portable sandboxed virtual machine - Authoritative client-server networking model - Layered bot artificial intelligence šŸ„‡ Join the community https://www.youtube.com/channel/UCXzw-OdotBUcNA9yhuYQBwA/join
  • title: The code behind Quake 3 is insane
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