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description:
An introductory compute shader landscape generation project. We use noise and a pre-allocated mesh buffer to construct landscape and talk about how mesh attributes are packed into vertex buffers, how compute shaders get initialized and such, workgroups, and more. Code from today: https://github.com/rust-adventure/bevy-examples/tree/2384d59b24e74af068c8b350ef2940e7c685643f/examples/landscape-compute-intro PR mentioned in the video: https://github.com/bevyengine/bevy/pull/22296 Ask questions in the Rust Adventure Discord: https://discord.gg/zxsWUhu6cu -
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