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Camera perspectives and matrices - Learn Wgpu

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Source: Learn Wgpu
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  • description: Learn Rust at https://www.rustadventure.dev Cameras, view projection, and why we use 4x4 matrices in Wgpu. Learn Wgpu: https://sotrh.github.io/learn-wgpu/beginner/tutorial6-uniforms/ Code: https://github.com/ChristopherBiscardi/learn-wgpu/tree/91d393aac568ab287a24e84d4df85c4e89519d3a Twitter: https://twitter.com/rustadventure Twitter: https://twitter.com/chrisbiscardi
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